Sonic mania 8bit drummer7/31/2023 ![]() ![]() SFX used when the player is launched by a Spring. SFX used when the player destroyes breakable objects (such as breakable walls in Green Hill Zone or the blocks in Marble Zone). SFX used when the game transitions to/from a Special Stage. SFX used by the bonus points markers at the goal of the stage. SFX used when platforms are being ignited in fire. SFX used by the falling spiked chain platforms and spiked weights being retracted into the ceiling in Marble Zone. ![]() SFX used when the player loses Rings due to being attacked. SFX used when the score finishes tallying at the end of an Act or a Special Stage. SFX used when the player jumps into a Giant Ring. ![]() SFX used as the warning indicator when the player is about to drown in underwater sections. SFX used when the player destroys a Badnik or a Monitor. SFX used when the player obtains a Continue. SFX used when the player performs a Spin Attack. SFX used when the player touches the colored gem objects in Special Stages. SFX used when platform sections crumbles after the player stands on them. SFX used in Labyrinth Zone Act 3 when the player presses the switch to solve the "puzzle" at the beginning of the act. SFX used when the player collects a Ring. SFX used when the player touches a Bumper. SFX used by fireball launching obstacles. SFX used when the player character drowns. SFX used by the electric generator traps in Scrap Brain Zone. SFX used by the buzzsaw traps in Scrap Brain Zone. SFX used when the Shield is applied to the player. SFX used when the player uses an air bubble. SFX used when the player lands a hit on the boss. SFX used when the player enters the water or resurfaces SFX used when the player touches a R block in Special Stages. SFX used when the player touches a Goal Block in Special Stage. SFX used when the player gets attacked by spikes (including when dying from them). SFX used when the player brakes from running at high speeds. SFX used when the player gets attacked (while having a shield on) or when dying. SFX used when spikes pop in and out of tiles. SFX used when the player touches a Star Post. Titles such as Sonic Adventure 2 and Sonic Riders also organize the tracks in different categories, while other games such as Sonic the Hedgehog CD and Shadow the Hedgehog do not do this.īGM of the ending scene after defeating the final boss.īGM used when the player clears an act or Special Stage.īGM used when the player gets a Game Over or a Time Over.īGM used when the player stays underwater for too long.īGM used when the player successfully obtains the Chaos Emerald. In the DA Garden in Sonic the Hedgehog CD, in Knuckles' Chaotix, and almost every mainline game since Sonic Adventure, the music available is listed using unique titles for each to make them easier to remember. In most games released for the Game Boy Advance, the music is listed in the standard, decimal system. ![]() The Sound Test has been formatted differently in many games in the 1990s, and very rarely in later titles, it lists the tracks using the hexadecimal numerical system ( 0 to 9, then A to F). This comes in the form of playing certain tracks in a specific order most of such sequences tend to reference various subjects such as dates. In the Sega Mega Drive games, the Sound Test can be used to activate other hidden features in actual gameplay akin to cheat codes or reveal hidden content. Beginning from Sonic Adventure 2, this feature commonly contains few tracks to listen to more music can be unlocked as the player progresses through the game. In most Sonic games though, the Sound Test is usually unlocked from the start and can be accessed from an options or extras menu. In earlier games for the Sega Mega Drive, the Sound Test is a hidden feature and is often integrated with the Level Select, which has to be accessed with a cheat code. It can also feature audio that is not heard anywhere else in the game. Less commonly, it might also feature the sound effects and, very rarely, the voice tracks of that game. The Sound Test is an in-game jukebox, commonly containing the game's background music. ![]()
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